xtd 0.2.0
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xtd - Reference Guide

xtd (pronounced "extend") is a modern c++17/20 framework to create console, forms (GUI like WinForms) and unit test applications on Windows, macOS, Linux, iOS and android.

Features

  • Free and open-source (MIT License);
  • a collection of native C++ classes libraries, to complete std;
  • API close to the .net API with a modern C++ approach and full integration with the std standard;
  • xtd is designed to manage GUI controls and dialogs in pure native mode or with CSS styles.
  • written in efficient, modern C++ 17/20 with RAII programming idiom;
  • and highly portable and available on many different platforms (Windows, macOS, Linux, iOS and android);
  • See features for more informations.

xtd libraries architecture

xtd is composed of several libraries.

xtd.core

The xtd.core library is modern C++17/20 libraries of classes, interfaces, and value types that provide access to system functionality. It is the foundation on which c++ applications, components, and controls are built.

xtd.drawing

The xtd.drawing library contains types that support basic GDI+ graphics functionality. Child namespaces support advanced two-dimensional and vector graphics functionality, advanced imaging functionality, and print-related and typographical services. A child namespace also contains types that extend design-time user-interface logic and drawing.

xtd.forms

The xtd.forms library contains classes for creating Windows-based applications that take full advantage of the rich user interface features available in the Microsoft Windows, Apple macOS and linux base operating system.

xtd.tunit

The xtd.tunit library is a unit-testing framework for modern C++17/20 inspired by Microsoft.VisualStudio.TestTools.Cpp.

See xtd libraries hierarchy.

Getting Started

  • Installation provides download, install and uninstall documentation.
  • Guide provides xtd guides and tutorials.
  • Examples provides over 800 examples to help you use xtd, grouped by libraries and topics.

Examples

The classic first application 'Hello World'.

Console

hello_world_console.cpp:

#include <xtd/xtd>
using namespace xtd;
auto main() -> int {
console::background_color(console_color::blue);
console::foreground_color(console_color::white);
console::write_line("Hello, World!");
}
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10

CMakeLists.txt:

cmake_minimum_required(VERSION 3.20)
project(hello_world_console)
find_package(xtd REQUIRED)
add_sources(hello_world_console.cpp)
target_type(CONSOLE_APPLICATION)
Represents information about target type, such as the target identifier. This class cannot be inherit...
Definition target_type.h:17

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

Hello, World!

Forms

hello_world_forms.cpp:

#include <xtd/xtd>
using namespace xtd::forms;
class main_form : public form {
public:
main_form() {
text("Hello world (message_box)");
button1.location({10, 10});
button1.parent(*this);
button1.text("&Click me");
button1.click += [] {
message_box::show("Hello, World!");
};
}
private:
};
auto main() -> int {
application::run(main_form());
}
Represents a Windows button control.
Definition button.h:49
Represents a window or dialog box that makes up an application's user interface.
Definition form.h:54
@ button1
The first button on the message box is the default button.
The xtd::forms namespace contains classes for creating Windows-based applications that take full adva...
Definition xtd_about_box.h:12

CMakeLists.txt:

cmake_minimum_required(VERSION 3.20)
project(hello_world_forms)
find_package(xtd REQUIRED)
add_sources(hello_world_forms.cpp)
target_type(GUI_APPLICATION)

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

Windows:


macOS:


Linux Gnome:


Unit tests

hello_world_test.cpp:

#include <xtd/xtd>
using namespace xtd;
using namespace xtd::tunit;
namespace unit_tests {
class test_class_(hello_world_test) {
void test_method_(create_string_from_literal) {
string s = "Hello, World!";
assert::are_equal("Hello, World!", s);
}
void test_method_(create_string_from_chars) {
string s = {'H', 'e', 'l', 'l', 'o', ',', ' ', 'W', 'o', 'r', 'l', 'd', '!'};
valid::are_equal(13, s.size());
string_assert::starts_with("Hello,", s);
string_assert::ends_with(" World!", s);
}
};
}
auto main() -> int {
return console_unit_test(argv, argc).run();
}
The console_unit_test class is console unit test interface.
Definition console_unit_test.h:23
int32 run() noexcept
Runs all tests in this unit_test object and prints the result.
#define test_method_(method_name)
Add test method to class test.
Definition test_method_attribute.h:73
@ s
The S key.
The tunit namespace contains a unit test library.
Definition abort_error.h:10

CMakeLists.txt:

cmake_minimum_required(VERSION 3.20)
project(hello_world_test)
find_package(xtd REQUIRED)
add_sources(hello_world_test.cpp)
target_type(TEST_APPLICATION)

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

See also