xtd 0.2.0
xtd - Reference Guide

xtd (pronounced "extend") is a modern c++17/20 framework to create console, forms (GUI like WinForms) and unit test applications on Windows, macOS, Linux, iOS and android.

Features

  • Free and open-source (MIT License);
  • a collection of native C++ classes libraries, to complete std;
  • API close to the .net API with a modern C++ approach and full integration with the std standard;
  • xtd is designed to manage GUI controls and dialogs in pure native mode or with CSS styles.
  • written in efficient, modern C++17 / C++20 with RAII programming idiom;
  • and highly portable and available on many different platforms (Windows, macOS, Linux, iOS and android);

xtd libraries architecture

xtd is composed of several libraries.

xtd.core

The xtd.core library is modern C++17/20 libraries of classes, interfaces, and value types that provide access to system functionality. It is the foundation on which c++ applications, components, and controls are built.

xtd.drawing

The xtd.drawing library contains types that support basic GDI+ graphics functionality. Child namespaces support advanced two-dimensional and vector graphics functionality, advanced imaging functionality, and print-related and typographical services. A child namespace also contains types that extend design-time user-interface logic and drawing.

xtd.forms

The xtd.forms library contains classes for creating Windows-based applications that take full advantage of the rich user interface features available in the Microsoft Windows, Apple macOS and linux base operating system.

xtd.tunit

The xtd.tunit library is a unit-testing framework for modern C++17/20 inspired by Microsoft.VisualStudio.TestTools.Cpp.

See xtd libraries hierarchy.

Getting Started

  • Installation provides download, install and uninstall documentation.
  • Guide provides xtd guides and tutorials.
  • Examples provides over 700 examples to help you use xtd, grouped by libraries and topics.

Examples

The classic first application 'Hello World'.

Console

hello_world_console.cpp:

#include <xtd/xtd>
using namespace xtd;
auto main()->int {
console::write_line("Hello, World!");
}
static console_color background_color()
Gets the background color of the console.
static console_color foreground_color()
Gets the foreground color of the console.
static void write_line()
Writes the current line terminator to the standard output stream using the specified format informati...
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition: system_report.h:17
@ blue
The color blue.
@ white
The color white.

CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)
project(hello_world_console)
find_package(xtd REQUIRED)
add_sources(hello_world_console.cpp)
target_type(CONSOLE_APPLICATION)

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

Hello, World!

Forms

hello_world_forms.cpp:

#include <xtd/xtd>
using namespace xtd::forms;
class main_form : public form {
public:
main_form() {
text("Hello world (message_box)");
button1.location({10, 10});
button1.parent(*this);
button1.text("&Click me");
button1.click += [] {
message_box::show("Hello, World!");
};
}
private:
};
auto main()->int {
application::run(main_form());
}
static void run()
Begins running a standard application message loop on the current thread, without a form.
static dialog_result show()
Displays a message box.
xtd::forms::style_sheets::control button
The buttton data allows you to specify the box of a button control.
Definition: button.h:23
xtd::forms::style_sheets::control form
The form data allows you to specify the box of a form control.
Definition: form.h:21
@ button1
The first button on the message box is the default button.
@ text
The xtd::forms::status_bar_panel displays text in the standard font.
The xtd::forms namespace contains classes for creating Windows-based applications that take full adva...
Definition: about_box.h:13

CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)
project(hello_world_forms)
find_package(xtd REQUIRED)
add_sources(hello_world_forms.cpp)
target_type(GUI_APPLICATION)

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

Windows:


macOS:


Linux Gnome:


Unit tests

hello_world_test.cpp:

#include <xtd/xtd>
#include <string>
using namespace std;
using namespace xtd::tunit;
namespace unit_tests {
class test_class_(hello_world_test) {
public:
void test_method_(create_string_from_literal) {
string s = "Hello, World!";
assert::are_equal("Hello, World!", s);
}
void test_method_(create_string_from_chars) {
string s = {'H', 'e', 'l', 'l', 'o', ',', ' ', 'W', 'o', 'r', 'l', 'd', '!'};
valid::are_equal(13, s.size());
string_assert::starts_with("Hello,", s);
string_assert::ends_with(" World!", s);
}
};
}
auto main()->int {
return console_unit_test(argv, argc).run();
}
#define test_method_(method_name)
Add test method to class test.
Definition: test_method_attribute.h:88
@ s
The S key.
The tunit namespace contains a unit test library.
Definition: abort_error.h:10

CMakeLists.txt:

cmake_minimum_required(VERSION 3.5)
project(hello_world_test)
find_package(xtd REQUIRED)
add_sources(hello_world_test.cpp)
target_type(TEST_APPLICATION)

Build and run

Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:

xtdc run

Output

Start 2 tests from 1 test case
Run tests:
SUCCEED hello_world_test.create_string_from_literal (0 ms total)
SUCCEED hello_world_test.create_string_from_chars (0 ms total)
Test results:
SUCCEED 2 tests.
End 2 tests from 1 test case ran. (0 ms total)

See also