xtd 0.2.0
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console_cursor.cpp

Shows how to use xtd::console::set_cursor_position, xtd::console::cursor_top and xtd::console::cursor_left methods.

#include <xtd/console>
using namespace xtd;
auto orig_row = 0;
auto orig_col = 0;
void write_at(const string& s, int x, int y) {
console::set_cursor_position(orig_col + x, orig_row + y);
console::write(s);
}
auto main() -> int {
// Clear the screen, then save the top and left coordinates.
console::clear();
orig_row = console::cursor_top();
orig_col = console::cursor_left();
// Draw the left side of a 5x5 rectangle, from top to bottom.
write_at("+", 0, 0);
write_at("|", 0, 1);
write_at("|", 0, 2);
write_at("|", 0, 3);
write_at("+", 0, 4);
// Draw the bottom side, from left to right.
write_at("-", 1, 4); // shortcut: write_at("---", 1, 4)
write_at("-", 2, 4); // ...
write_at("-", 3, 4); // ...
write_at("+", 4, 4);
// Draw the right side, from bottom to top.
write_at("|", 4, 3);
write_at("|", 4, 2);
write_at("|", 4, 1);
write_at("+", 4, 0);
// Draw the top side, from right to left.
write_at("-", 3, 0); // shortcut: write_at("---", 1, 0)
write_at("-", 2, 0); // ...
write_at("-", 1, 0); // ...
//
write_at("All done!", 0, 6);
console::write_line();
}
// This code produces the following output :
//
// +---+
// | |
// | |
// | |
// +---+
//
// All done!
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10