xtd 0.2.0
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call_once2.cpp

Shows how to use call_once struct.

#include <xtd/xtd>
using namespace xtd;
using namespace xtd::threading;
auto main() -> int {
console::write_line("(main) begin");
auto mre = manual_reset_event {};
auto thread_proc = [&] {
static auto cpt = 0;
[[maybe_unused]] static auto __call_once__ = call_once {} + [&] {
console::write_line(" (thread_proc) call once {} times", cpt + 1);
};
console::write_line(" (thread_proc) running {} times", ++cpt);
if (cpt == 3) mre.set();
};
thread_pool::register_wait_for_single_object(mre, thread_proc, {}, 100, false);
mre.wait_one();
thread::join_all();
console::write_line("(main) end");
}
// This code produces the following output :
//
// (main) begin
// (thread_proc) call once 1 times
// (thread_proc) running 1 times
// (thread_proc) running 2 times
// (thread_proc) running 3 times
// (main) end
Represents a thread synchronization event that, when signaled, must be reset manually....
Definition manual_reset_event.h:35
The xtd::threading namespace provides classes and interfaces that enable multithreaded programming....
Definition abandoned_mutex_exception.h:11
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10
The xtd::call_once struct can be used to execute a routine exactly once. This can be used to initiali...
Definition call_once.h:19