xtd 1.0.0
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xtd::drawing::drawing_2d::matrix Member List

This is the complete list of members for xtd::drawing::drawing_2d::matrix, including all inherited members.

elements() const -> xtd::array< float >xtd::drawing::drawing_2d::matrix
equals(const xtd::object &obj) const noexcept -> bool overridextd::drawing::drawing_2d::matrixvirtual
equals(const xtd::drawing::drawing_2d::matrix &value) const noexcept -> bool overridextd::drawing::drawing_2d::matrix
xtd::object::equals(const object_a_t &object_a, const object_b_t &object_b) noexcept -> boolxtd::objectinlinestatic
xtd::iequatable< matrix >::equals(const matrix &) const noexcept -> bool=0xtd::iequatable< matrix >pure virtual
get_hash_code() const noexcept -> xtd::usize overridextd::drawing::drawing_2d::matrixvirtual
get_type() const noexcept -> type_objectxtd::objectvirtual
handle() const noexcept -> xtd::intptrxtd::drawing::drawing_2d::matrix
invert() -> voidxtd::drawing::drawing_2d::matrix
is_identity() const -> boolxtd::drawing::drawing_2d::matrix
is_invertible() const -> boolxtd::drawing::drawing_2d::matrix
matrix()xtd::drawing::drawing_2d::matrix
matrix(float m11, float m12, float m21, float m22, float dx, float dy)xtd::drawing::drawing_2d::matrix
matrix(const xtd::drawing::rectangle &rect, const xtd::array< xtd::drawing::point > &plgpts)xtd::drawing::drawing_2d::matrix
matrix(const xtd::drawing::rectangle_f &rect, const xtd::array< xtd::drawing::point_f > &plgpts)xtd::drawing::drawing_2d::matrix
memberwise_clone() const -> xtd::unique_ptr_object< object_t >xtd::object
multiply(const xtd::drawing::drawing_2d::matrix &matrix) -> voidxtd::drawing::drawing_2d::matrix
multiply(const xtd::drawing::drawing_2d::matrix &matrix, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
object()=defaultxtd::object
offset_x() const -> floatxtd::drawing::drawing_2d::matrix
offset_y() const -> floatxtd::drawing::drawing_2d::matrix
reference_equals(const object_a_t &object_a, const object_b_t &object_b) noexcept -> boolxtd::objectinlinestatic
reset() -> voidxtd::drawing::drawing_2d::matrix
rotate(float angle) -> voidxtd::drawing::drawing_2d::matrix
rotate(float angle, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
rotate_at(float angle, const xtd::drawing::point_f &point) -> voidxtd::drawing::drawing_2d::matrix
rotate_at(float angle, const xtd::drawing::point_f &point, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
scale(float scale_x, float scale_y) -> voidxtd::drawing::drawing_2d::matrix
scale(float scale_x, float scale_y, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
shear(float scale_x, float scale_y) -> voidxtd::drawing::drawing_2d::matrix
shear(float scale_x, float scale_y, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
to_string() const noexcept -> xtd::string overridextd::drawing::drawing_2d::matrixvirtual
transform_points(xtd::array< xtd::drawing::point > &points) -> voidxtd::drawing::drawing_2d::matrix
transform_points(xtd::array< xtd::drawing::point_f > &points) -> voidxtd::drawing::drawing_2d::matrix
transform_vectors(xtd::array< xtd::drawing::point > &points) -> voidxtd::drawing::drawing_2d::matrix
transform_vectors(xtd::array< xtd::drawing::point_f > &points) -> voidxtd::drawing::drawing_2d::matrix
translate(float offset_x, float offset_y) -> voidxtd::drawing::drawing_2d::matrix
translate(float offset_x, float offset_y, xtd::drawing::drawing_2d::matrix_order order) -> voidxtd::drawing::drawing_2d::matrix
vector_transform_points(xtd::array< xtd::drawing::point > &points) -> voidxtd::drawing::drawing_2d::matrix