xtd 0.2.0
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xtd::forms::emoticon Class Reference
Inheritance diagram for xtd::forms::emoticon:
xtd::object xtd::iequatable< emoticon > xtd::interface xtd::equality_operators< type_t, equatable_t >

Definition

Represent a emoticon with name and codepoints.

Header
#include <xtd/forms/emoticon>
Namespace
xtd::forms
Library
xtd.forms
Examples
The following code example demonstrates the use of emoticon class.
#include <xtd/forms/application>
#include <xtd/forms/emoticons>
#include <xtd/forms/form>
#include <xtd/forms/label>
#include <xtd/forms/list_box>
using namespace xtd;
using namespace xtd::forms;
auto main() -> int {
auto main_form = form::create("Emoticons example");
main_form.client_size({500, 400}).padding(10);
auto emoticon_label = label::create(main_form, "");
emoticon_label.text_align(xtd::forms::content_alignment::middle_center).dock(dock_style::fill).font({main_form.font(), 192});
auto emoticons_list_box = list_box::create(main_form, list_box::object_collection {});
emoticons_list_box.dock(dock_style::left).width(200);
for (const auto& emoticon : emoticons::get_emoticons())
emoticons_list_box.items().push_back({string::format("{} {}", emoticon, emoticon.name()), emoticon});
emoticons_list_box.selected_value_changed += [&] {
emoticon_label.text(as<emoticon>(emoticons_list_box.selected_item().tag()).to_string());
};
emoticons_list_box.selected_index(0);
application::run(main_form);
}
static void run()
Begins running a standard application message loop on the current thread, without a form.
virtual dock_style dock() const noexcept
Gets which control borders are docked to its parent control and determines how a control is resized w...
Represent a emoticon with name and codepoints.
Definition emoticon.h:30
const xtd::string & name() const noexcept
Gets name of emoticon.
Provides a collection of xtd::forms:emoticon for all known emoticons. This class cannot be inherited.
Definition emoticons.h:24
static form create()
A factory to create an xtd::forms::form.
static label create()
A factory to create an xtd::forms::label.
Represents a collection of objects.
Definition arranged_element_collection.h:34
static list_box create()
A factory to create an xtd::forms::list_box.
Represents a display device or multiple display devices on a single system.
Definition padding.h:25
static basic_string format(const basic_string< char > &fmt, args_t &&... args)
Writes the text representation of the specified arguments list, to string using the specified format ...
@ left
The control's left edge is docked to the left edge of its containing control.
@ fill
All the control's edges are docked to the all edges of its containing control and sized appropriately...
@ middle_center
Content is vertically aligned at the middle, and horizontally aligned at the center.
The xtd::forms namespace contains classes for creating Windows-based applications that take full adva...
Definition xtd_about_box.h:12
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10
Examples
emoticons.cpp.

Public Fields

static const emoticon empty ()
 Represents an empty emoticon.
 

Public Methods

template<typename object_a_t , typename object_b_t >
static bool equals (const object_a_t &object_a, const object_b_t &object_b) noexcept
 Determines whether the specified object instances are considered equal.
 
bool equals (const emoticon &value) const noexcept override
 
xtd::string to_string () const noexcept override
 Returns a string containing the codepoints of the emoticons.
 
virtual bool equals (const object &obj) const noexcept
 Determines whether the specified object is equal to the current object.
 

Public Constructors

 emoticon (const xtd::string &name, std::initializer_list< char32 > codepoints)
 Initialize a new instance of emoticon class with specified name and codepoints.
 
 emoticon (const xtd::string &name, const std::vector< char32 > &codepoints)
 Initialize a new instance of emoticon class with specified name and codepoints.
 
 emoticon (const xtd::string &name, char32 codepoint)
 Initialize a new instance of emoticon class with specified name and codepoint.
 
 emoticon (std::initializer_list< char32 > codepoints)
 Initialize a new instance of emoticon class with specified codepoints.
 
 emoticon (const std::vector< char32 > &codepoints)
 Initialize a new instance of emoticon class with specified codepoints.
 
 emoticon (char32 codepoint)
 Initialize a new instance of emoticon class with specified codepoint.
 

Public Properties

const xtd::stringname () const noexcept
 Gets name of emoticon.
 
const std::vector< char32 > & codepoints () const noexcept
 Gets codepoints of emoticon.
 

Additional Inherited Members

- Public Member Functions inherited from xtd::object
 object ()=default
 Create a new instance of the ultimate base class object.
 
virtual size_t get_hash_code () const noexcept
 Serves as a hash function for a particular type.
 
virtual type_object get_type () const noexcept
 Gets the type of the current instance.
 
template<typename object_t >
xtd::uptr< object_t > memberwise_clone () const
 Creates a shallow copy of the current object.
 
- Public Member Functions inherited from xtd::iequatable< emoticon >
virtual bool equals (const emoticon &) const noexcept=0
 Indicates whether the current object is equal to another object of the same type.
 
- Static Public Member Functions inherited from xtd::object
template<typename object_a_t , typename object_b_t >
static bool equals (const object_a_t &object_a, const object_b_t &object_b) noexcept
 Determines whether the specified object instances are considered equal.
 
template<typename object_a_t , typename object_b_t >
static bool reference_equals (const object_a_t &object_a, const object_b_t &object_b) noexcept
 Determines whether the specified object instances are the same instance.
 

Constructor & Destructor Documentation

◆ emoticon() [1/6]

xtd::forms::emoticon::emoticon ( const xtd::string name,
std::initializer_list< char32 codepoints 
)

Initialize a new instance of emoticon class with specified name and codepoints.

Parameters
nameA string that represent the name of emoticon
codepointsAn initializer list of char32 that represent the emoticon.

◆ emoticon() [2/6]

xtd::forms::emoticon::emoticon ( const xtd::string name,
const std::vector< char32 > &  codepoints 
)

Initialize a new instance of emoticon class with specified name and codepoints.

Parameters
nameA string that represent the name of emoticon
codepointsAn array of char32 that represent the emoticon.

◆ emoticon() [3/6]

xtd::forms::emoticon::emoticon ( const xtd::string name,
char32  codepoint 
)

Initialize a new instance of emoticon class with specified name and codepoint.

Parameters
nameA string that represent the name of emoticon
codepointA char32 that represent the emoticon.

◆ emoticon() [4/6]

xtd::forms::emoticon::emoticon ( std::initializer_list< char32 codepoints)
explicit

Initialize a new instance of emoticon class with specified codepoints.

Parameters
codepointsAn initializer list of char32 that represent the emoticon.

◆ emoticon() [5/6]

xtd::forms::emoticon::emoticon ( const std::vector< char32 > &  codepoints)
explicit

Initialize a new instance of emoticon class with specified codepoints.

Parameters
codepointsAn array of char32 that represent the emoticon.

◆ emoticon() [6/6]

xtd::forms::emoticon::emoticon ( char32  codepoint)
explicit

Initialize a new instance of emoticon class with specified codepoint.

Parameters
codepointsA char32 that represent the emoticon.

Member Function Documentation

◆ empty()

static const emoticon xtd::forms::emoticon::empty ( )
static

Represents an empty emoticon.

◆ name()

const xtd::string & xtd::forms::emoticon::name ( ) const
noexcept

Gets name of emoticon.

Returns
A string that represent the name of emoticon.
Examples
emoticons.cpp.

◆ codepoints()

const std::vector< char32 > & xtd::forms::emoticon::codepoints ( ) const
noexcept

Gets codepoints of emoticon.

Returns
An array of char32 that represent the emoticon.

◆ to_string()

xtd::string xtd::forms::emoticon::to_string ( ) const
overridevirtualnoexcept

Returns a string containing the codepoints of the emoticons.

Returns
A string containing the codepoints of the emoticon. Empty string ("") for none codepoints.

Reimplemented from xtd::object.

◆ equals() [1/2]

virtual bool xtd::object::equals ( const object obj) const
virtualnoexcept

Determines whether the specified object is equal to the current object.

Parameters
objThe object to compare with the current object.
Returns
true if the specified object is equal to the current object. otherwise, false.
Examples
The following code example compares the current instance with another object.
#include <xtd/console>
using namespace xtd;
auto main() -> int {
auto object1 = new_ptr<object>();
auto object2 = new_ptr<object>();
auto object3 = object2;
console::write_line(object1->equals(*object3));
console::write_line(*object1 == *object3);
object3 = object1;
console::write_line(object1->equals(*object3));
console::write_line(*object1 == *object3);
}
// This code produces the following output :
//
// false
// false
// true
// true
static void write_line()
Writes the current line terminator to the standard output stream using the specified format informati...

Reimplemented from xtd::object.

◆ equals() [2/2]

template<typename object_a_t , typename object_b_t >
static bool xtd::object::equals ( const object_a_t &  object_a,
const object_b_t &  object_b 
)
inlinestaticnoexcept

Determines whether the specified object instances are considered equal.

Parameters
object_aThe first object to compare.
object_bThe second object to compare.
Returns
true if object_a is the same instance as object_b or if both are null references or if object_a(object_b) returns true. otherwise, false.
Examples
The following code example compares different objects.
#include <xtd/console>
using namespace xtd;
auto main() -> int {
string s1 = "Tom";
string s2 = "Carol";
console::write_line("object::equals(\"{0}\", \"{1}\") => {2}", s1, s2, object::equals(s1, s2));
s1 = "Tom";
s2 = "Tom";
console::write_line("object::equals(\"{0}\", \"{1}\") => {2}", s1, s2, object::equals(s1, s2));
s1 = "";
s2 = "Tom";
console::write_line("object::equals(\"{0}\", \"{1}\") => {2}", s1, s2, object::equals(s1, s2));
s1 = "Carol";
s2 = "";
console::write_line("object::equals(\"{0}\", \"{1}\") => {2}", s1, s2, object::equals(s1, s2));
s1 = "";
s2 = "";
console::write_line("object::equals(\"{0}\", \"{1}\") => {2}", s1, s2, object::equals(s1, s2));
}
// This code produces the following output :
//
// object::equals("Tom", "Carol") => false
// object::equals("Tom", "Tom") => true
// object::equals("", "Tom") => false
// object::equals("Carol", "") => false
// object::equals("", "") => true
virtual bool equals(const object &obj) const noexcept
Determines whether the specified object is equal to the current object.

The documentation for this class was generated from the following file: