xtd - Reference Guide  0.1.1
Modern c++17/20 framework to create console, GUI and unit test applications on Windows, macOS, Linux, iOS and android.
timer.cpp

The following code example demonstrate the use of timer component.

Windows

macOS

Gnome

#include <xtd/xtd>
using namespace std::literals;
using namespace xtd;
using namespace xtd::drawing;
using namespace xtd::forms;
namespace examples {
class form1 : public form {
public:
form1() {
label1.parent(*this);
label1.text("0.0");
label1.font(drawing::font("Arial", 48, font_style::italic));
label1.location({10, 10});
label1.auto_size(true);
label1.fore_color(color::dodger_blue);
button1.parent(*this);
button1.text("Start");
button1.location({10, 90});
button1.click += [&](object& sender, const event_args& e) {
timer1.enabled(!timer1.enabled());
button1.text(timer1.enabled() ? "Stop": "Start");
};
timer1.interval(100ms);
timer1.tick += [&](object& sender, const event_args& e) {
label1.text(ustring::format("{:F1}", ++counter / 10.0));
};
text("Timer example");
client_size({230, 130});
}
private:
timer timer1;
label label1;
int counter = 0;
};
}
int main() {
application::run(examples::form1());
}
@ e
The E key.
@ button1
The first button on the message box is the default button.
@ button
The appearance of a button.
The xtd::drawing namespace provides access to GDI+ basic graphics functionality. More advanced functi...
Definition: bitmap.h:11
The xtd::forms namespace contains classes for creating Windows-based applications that take full adva...
Definition: about_box.h:13
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition: system_report.h:17