xtd - Reference Guide  0.1.1
Modern c++17/20 framework to create console, GUI and unit test applications on Windows, macOS, Linux, iOS and android.
input_box.cpp

The following code example demonstrate the use of input_box dialog.

Windows

macOS

Gnome

#include <xtd/xtd>
using namespace xtd;
using namespace xtd::forms;
namespace examples {
class form1 : public form {
public:
form1() {
text("Input box example");
controls().push_back_range({button1, label1});
button1.location({10, 10});
button1.text("Text...");
button1.click += [&] {
ustring value = label1.text();
if (input_box::show(value, *this, "Message text", "Caption text") == dialog_result::ok)
label1.text(value);
};
label1.location({10, 50});
label1.auto_size(true);
label1.text("Default value");
}
private:
label label1;
};
}
int main() {
application::run(examples::form1());
}
static void run()
Begins running a standard application message loop on the current thread, without a form.
static xtd::forms::dialog_result show(xtd::ustring &value, const xtd::forms::iwin32_window &owner)
Displays an input box in front of the specified window. The input box displays a text value.
Definition: input_box.h:29
@ ok
The dialog box return value is OK (usually sent from a button labeled OK).
@ button1
The first button on the message box is the default button.
@ button
The appearance of a button.
The xtd::forms namespace contains classes for creating Windows-based applications that take full adva...
Definition: about_box.h:13
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition: system_report.h:17