xtd 0.2.0
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sprintf_floating_point.cpp

Shows how to use xtd::string::sprintf method.

#include <xtd/xtd>
auto main() -> int {
console::out << string::sprintf("%f", 12.345) << environment::new_line;
console::out << string::sprintf("%F", 12.345) << environment::new_line;
console::out << string::sprintf("%e", 12.345) << environment::new_line;
console::out << string::sprintf("%E", 12.345) << environment::new_line;
console::out << string::sprintf("%g", 12.345) << environment::new_line;
console::out << string::sprintf("%G", 12.345) << environment::new_line;
console::out << string::sprintf("0x%a", 12.345) << environment::new_line;
console::out << string::sprintf("0x%A", 12.345) << environment::new_line;
console::out << string::sprintf("%G", double_object::epsilon) << environment::new_line;
console::out << string::sprintf("%f", double_object::NaN) << environment::new_line;
console::out << string::sprintf("%f", double_object::positive_infinity) << environment::new_line;
console::out << string::sprintf("%f", double_object::negative_infinity) << environment::new_line;
}
// This code produces the following output :
//
// 12.345000
// 12.345000
// 1.234500e+01
// 1.234500E+01
// 12.345
// 12.345
// 0x0x1.8b0a3d70a3d71p+3
// 0x0X1.8B0A3D70A3D71P+3
// 4.94066E-324
// nan
// inf
// -inf