#include <xtd/console>
#include <xtd/environment>
#include <xtd/string>
using namespace std::literals;
auto main() -> int {
console::out << string::format("{}", "string") << environment::new_line;
console::out << string::format("{}", u8"string") << environment::new_line;
console::out << string::format("{}", L"string") << environment::new_line;
console::out << string::format("{}", u"string") << environment::new_line;
console::out << string::format("{}", U"string") << environment::new_line;
console::out << string::format("{}", "string"s) << environment::new_line;
console::out << string::format("{}", u8"string"s) << environment::new_line;
console::out << string::format("{}", L"string"s) << environment::new_line;
console::out << string::format("{}", u"string"s) << environment::new_line;
console::out << string::format("{}", U"string"s) << environment::new_line;
console::out << string::format("{}", "string"_s) << environment::new_line;
console::out << string::format("{}", u8"string"_s) << environment::new_line;
console::out << string::format("{}", L"string"_s) << environment::new_line;
console::out << string::format("{}", u"string"_s) << environment::new_line;
console::out << string::format("{}", U"string"_s) << environment::new_line;
console::out << string::format("{:anything}", "string") << environment::new_line;
}
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.hpp:10