The goal of the game is to uncover all the squares that do not contain mines.
#include <xtd/drawing/color_converter>
#include <xtd/forms/about_dialog>
#include <xtd/forms/tab_page>
#include <xtd/diagnostics/process>
#include <xtd/drawing/brushes>
#include <xtd/random>
#include "minesweeper.h"
#include "custom_field_dialog.h"
#include "input_name_dialog.h"
using namespace minesweeper;
void minesweeper_form::main() {
application::run(minesweeper_form());
}
minesweeper_form::minesweeper_form() {
auto_size(true);
icon(properties::resources::minesweeper_ico());
text("Minesweeper"_t);
game_panel_.double_buffered(true);
game_panel_.location({0, 60});
game_panel_.parent(*this);
game_panel_.mouse_up += {*this, &minesweeper_form::on_game_panel_mouse_up};
game_panel_.paint += {*this, &minesweeper_form::on_game_panel_paint};
status_panel_.height(60);
status_panel_.parent(*this);
status_panel_.paint += {*this, &minesweeper_form::on_status_panel_paint};
status_panel_.resize += {*this, &minesweeper_form::on_status_panel_resize};
mine_count_label_.auto_size(true);
mine_count_label_.back_color(color::black);
mine_count_label_.fore_color(color::red);
mine_count_label_.height(38);
mine_count_label_.location({17, 17});
mine_count_label_.parent(status_panel_);
mine_count_label_.segment_style(forms::segment_style::modern);
mine_count_label_.text("000");
mine_count_label_.thickness(5);
stopwatch_label_.parent(status_panel_);
stopwatch_label_.height(38);
stopwatch_label_.auto_size(true);
stopwatch_label_.back_color(color::black);
stopwatch_label_.fore_color(color::red);
stopwatch_label_.segment_style(forms::segment_style::modern);
stopwatch_label_.text("000");
stopwatch_label_.thickness(5);
start_game_.parent(status_panel_);
start_game_.image(
bitmap {properties::resources::smiley1(), {24, 24}});
start_game_.size({42, 38});
start_game_.location({status_panel_.size().width() / 2 - 21, 17});
start_game_.click += {*this, &minesweeper_form::new_game};
stopwatch_timer_.interval_milliseconds(1000);
stopwatch_timer_.tick += {*this, &minesweeper_form::on_stopwatch_tick};
update_colors();
change_level(as<level>(properties::settings::default_settings().level()));
}
void minesweeper_form::change_level(level l) {
properties::settings::default_settings().level(l);
properties::settings::default_settings().save();
cells_.clear();
grid_size_ = std::map<minesweeper::level, grid_size> {{minesweeper::level::beginner, {9, 9}}, {minesweeper::level::intermediate, {16, 16}}, {minesweeper::level::expert, {30, 16}}, {minesweeper::level::custom, {properties::settings::default_settings().custom_width(), properties::settings::default_settings().custom_height()}}} [level_];
mine_count_ = std::map<minesweeper::level, int> {{minesweeper::level::beginner, 10}, {minesweeper::level::intermediate, 40}, {minesweeper::level::expert, 99}, {minesweeper::level::custom, properties::settings::default_settings().custom_mines()}} [level_];
game_panel_.size({30 + grid_size_.width() * cell::width(), 30 + grid_size_.height() * cell::height()});
cells_ = row_cell(grid_size_.width(), column_cell(grid_size_.height()));
status_panel_.width(game_panel_.width());
new_game();
}
void minesweeper_form::new_game() {
game_over_ = false;
stopwatch_timer_.enabled(false);
checked_cell_count_ = 0;
flagged_mine_count_ = 0;
stopwatch_count_ = 0;
for (
auto y = 0;
y < grid_size_.height(); ++
y)
for (
auto x = 0;
x < grid_size_.width(); ++
x)
for (auto count = 0; count < mine_count_; ++count) {
auto x = rand.
next(0, grid_size_.width() - 1);
auto y = rand.
next(0, grid_size_.height() - 1);
if (cells_[x][y].contains_mine()) {
count--;
continue;
}
cells_[
x][
y].has_mine(
true);
}
for (
auto y = 0;
y < grid_size_.height(); ++
y)
for (
auto x = 0;
x < grid_size_.width(); ++
x)
for (
auto yy = y - 1; yy <=
y + 1; ++yy)
for (
auto xx = x - 1; xx <=
x + 1; ++xx)
if (yy >= 0 && yy < grid_size_.height() && xx >= 0 && xx < grid_size_.width() && cells_[xx][yy].contains_mine())
cells_[
x][
y].neighbors(cells_[x][y].number_of_neighbouring_mines() + 1);
mine_count_label_.text(string::format("{:D3}", mine_count_ - flagged_mine_count_));
stopwatch_label_.text("000");
start_game_.image(
bitmap {properties::resources::smiley1(), {24, 24}});
invalidate();
}
void minesweeper_form::check_neighbors(
const point& cell_location) {
if (checked_cell(cell_location) != 0) return;
for (
auto y = cell_location.
y() - 1;
y <= cell_location.
y() + 1; ++
y)
for (
auto x = cell_location.
x() - 1;
x <= cell_location.
x() + 1; ++
x)
if (y >= 0 && y < grid_size_.height() &&
x >= 0 &&
x < grid_size_.width() && cells_[
x][
y].state() == cell_state::unchecked && checked_cell({
x,
y}) == 0)
}
int minesweeper_form::checked_cell(
const point& cell_location) {
if (cells_[cell_location.
x()][cell_location.
y()].state() == cell_state::unchecked) {
cells_[cell_location.
x()][cell_location.
y()].state(cell_state::checked);
checked_cell_count_++;
}
return cells_[cell_location.
x()][cell_location.
y()].number_of_neighbouring_mines();
}
static std::map<cell_state, delegate<void(
paint_event_args&,
const rectangle&, minesweeper::cell)>> draw_state {{cell_state::unchecked, {*
this, &minesweeper_form::draw_unchecked}}, {cell_state::checked, {*
this, &minesweeper_form::draw_checked}}, {cell_state::flag, {*
this, &minesweeper_form::draw_flag}}, {cell_state::question, {*
this, &minesweeper_form::draw_question}}, {cell_state::mine, {*
this, &minesweeper_form::draw_mine}}, {cell_state::exploded_mine, {*
this, &minesweeper_form::draw_exploded_mine}}, {cell_state::error, {*
this, &minesweeper_form::draw_error}}};
draw_state[cell.state()](
e, clip_rectangle, cell);
}
draw_border_unchecked(e, clip_rectangle);
}
draw_border_checked(e, clip_rectangle);
if (properties::settings::default_settings().original_color()) {
switch (cell.number_of_neighbouring_mines()) {
case 1: text_color = color::blue; break;
case 2: text_color = color::green; break;
case 3: text_color = color::red; break;
case 4: text_color = color::dark_blue; break;
case 5: text_color = color::dark_red; break;
case 6: text_color = color::teal; break;
case 7: text_color = color::dark_magenta; break;
case 8: text_color = color::black; break;
default: return;
}
} else if (back_color().get_brightness() < 0.5f) {
switch (cell.number_of_neighbouring_mines()) {
case 1: text_color = color::light_sky_blue; break;
case 2: text_color = color::from_argb(0x30, 0xDC, 0x66); break;
case 3: text_color = color::from_argb(0xD0, 0x3E, 0x3D); break;
case 4: text_color = color::dodger_blue; break;
case 5: text_color = color::orange; break;
case 6: text_color = color::light_sea_green; break;
case 7: text_color = color::from_argb(0xC6, 0x5E, 0xE9); break;
case 8: text_color = fore_color(); break;
default: return;
}
} else {
switch (cell.number_of_neighbouring_mines()) {
case 1: text_color = color::blue; break;
case 2: text_color = color::green; break;
case 3: text_color = color::red; break;
case 4: text_color = color::dodger_blue; break;
case 5: text_color = color::dark_orange; break;
case 6: text_color = color::teal; break;
case 7: text_color = color::dark_magenta; break;
case 8: text_color = fore_color(); break;
default: return;
}
}
auto text = std::to_string(cell.number_of_neighbouring_mines());
auto x = clip_rectangle.
left() + (clip_rectangle.
width() -
e.graphics().measure_string(text,
font()).width()) / 2;
auto y = clip_rectangle.
top() + (clip_rectangle.
height() -
e.graphics().measure_string(text,
font()).
height()) / 2;
}
draw_border_unchecked(e, clip_rectangle);
static auto flag =
bitmap {properties::resources::flag(), {16, 16}};
auto x = clip_rectangle.
left() + (clip_rectangle.
width() - flag.width()) / 2;
auto y = clip_rectangle.
top() + (clip_rectangle.
height() - flag.height()) / 2;
e.graphics().draw_image(flag, x, y);
}
draw_border_unchecked(e, clip_rectangle);
auto x = clip_rectangle.
left() + (clip_rectangle.
width() -
e.graphics().measure_string(
"?",
font()).width()) / 2;
auto y = clip_rectangle.
top() + (clip_rectangle.
height() -
e.graphics().measure_string(
"?",
font()).
height()) / 2;
auto question_color = back_color().get_brightness() < 0.5f ? color::light_sky_blue : color::blue;
}
draw_border_checked(e, clip_rectangle);
static auto mine =
bitmap {properties::resources::mine(), {16, 16}};
auto x = clip_rectangle.
left() + (clip_rectangle.
width() - mine.width()) / 2;
auto y = clip_rectangle.
top() + (clip_rectangle.
height() - mine.height()) / 2;
e.graphics().draw_image(mine, x, y);
}
e.graphics().fill_rectangle(brushes::red(), clip_rectangle);
draw_mine(e, clip_rectangle, cell);
}
draw_border_checked(e, clip_rectangle);
draw_mine(e, clip_rectangle, cell);
e.graphics().draw_line(
pen {color::red, 3}, clip_rectangle.
left() + 7, clip_rectangle.
top() + 7, clip_rectangle.
right() - 7, clip_rectangle.
bottom() - 7);
e.graphics().draw_line(
pen {color::red, 3}, clip_rectangle.
right() - 7, clip_rectangle.
top() + 7, clip_rectangle.
left() + 7, clip_rectangle.
bottom() - 7);
}
if (!properties::settings::default_settings().original_color()) {
if (back_color().get_brightness() < 0.5f)
e.graphics().fill_rectangle(
solid_brush {color_converter::light(back_color(), 0.1)}, clip_rectangle);
else e.graphics().fill_rectangle(
solid_brush {color_converter::dark(back_color(), 0.1)}, clip_rectangle);
}
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, clip_rectangle.
left(), clip_rectangle.
top(), clip_rectangle.
right(), clip_rectangle.
top());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, clip_rectangle.
left(), clip_rectangle.
top() + 1, clip_rectangle.
right(), clip_rectangle.
top() + 1);
e.graphics().draw_line(
pen {color_converter::light(back_color())}, clip_rectangle.
left() + 1, clip_rectangle.
top() + 2, clip_rectangle.
right(), clip_rectangle.
top() + 2);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, clip_rectangle.
left(), clip_rectangle.
top(), clip_rectangle.
left(), clip_rectangle.
bottom());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, clip_rectangle.
left() + 1, clip_rectangle.
top() + 1, clip_rectangle.
left() + 1, clip_rectangle.
bottom());
e.graphics().draw_line(
pen {color_converter::light(back_color())}, clip_rectangle.
left() + 2, clip_rectangle.
top() + 2, clip_rectangle.
left() + 2, clip_rectangle.
bottom());
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, clip_rectangle.
left() + 2, clip_rectangle.
bottom() - 3, clip_rectangle.
right(), clip_rectangle.
bottom() - 3);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, clip_rectangle.
left() + 1, clip_rectangle.
bottom() - 2, clip_rectangle.
right(), clip_rectangle.
bottom() - 2);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, clip_rectangle.
left(), clip_rectangle.
bottom() - 1, clip_rectangle.
right(), clip_rectangle.
bottom() - 1);
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, clip_rectangle.
right() - 3, clip_rectangle.
top() + 2, clip_rectangle.
right() - 3, clip_rectangle.
bottom() - 3);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, clip_rectangle.
right() - 2, clip_rectangle.
top() + 1, clip_rectangle.
right() - 2, clip_rectangle.
bottom() - 2);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, clip_rectangle.
right() - 1, clip_rectangle.
top(), clip_rectangle.
right() - 1, clip_rectangle.
bottom() - 1);
}
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, clip_rectangle.
left(), clip_rectangle.
top(), clip_rectangle.
right(), clip_rectangle.
top());
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, clip_rectangle.
left(), clip_rectangle.
top(), clip_rectangle.
left(), clip_rectangle.
bottom());
e.graphics().draw_line(
pen {color_converter::light(back_color())}, clip_rectangle.
left() + 1, clip_rectangle.
bottom() - 1, clip_rectangle.
right(), clip_rectangle.
bottom() - 1);
e.graphics().draw_line(
pen {color_converter::light(back_color())}, clip_rectangle.
right() - 1, clip_rectangle.
top() + 1, clip_rectangle.
right() - 1, clip_rectangle.
bottom() - 1);
}
void minesweeper_form::game_over() {
stopwatch_timer_.enabled(false);
game_over_ = true;
start_game_.image(
bitmap {properties::resources::smiley2(), {24, 24}});
for (
auto y = 0;
y < grid_size_.height(); ++
y) {
for (
auto x = 0;
x < grid_size_.width(); ++
x) {
if (cells_[x][y].state() == cell_state::exploded_mine) continue;
if (cells_[x][y].state() == cell_state::flag && !cells_[
x][
y].contains_mine())
cells_[x][y].state(cell_state::error);
if (cells_[x][y].state() != cell_state::flag && cells_[
x][
y].contains_mine())
cells_[x][y].state(cell_state::mine);
}
}
}
void minesweeper_form::mark_cell(int x, int y) {
auto& cell = cells_[
x][
y];
if (cell.state() == cell_state::unchecked) {
cell.state(cell_state::flag);
++flagged_mine_count_;
} else if (cell.state() == cell_state::flag && properties::settings::default_settings().marks()) {
cell.state(cell_state::question);
--flagged_mine_count_;
} else if (cell.state() == cell_state::flag || cell.state() == cell_state::question) cell.state(cell_state::unchecked);
if ((mine_count_ - flagged_mine_count_) >= 0 && (mine_count_ - flagged_mine_count_) <= 999) mine_count_label_.text(string::format("{:D3}", mine_count_ - flagged_mine_count_));
else if (mine_count_ - flagged_mine_count_ >= -99) mine_count_label_.text(string::format("{:D2}", mine_count_ - flagged_mine_count_));
invalidate();
}
void minesweeper_form::on_about_menu_click(
object& sender,
const xtd::event_args& e) {
static auto information_page = tab_page::create("Information");
information_page.auto_scroll(true);
static auto information_label = label::create(information_page,
"The goal of the game is to uncover all the squares that do not contain\n"
"mines.\n"
"\n"
"To mark a mine use right click. Minesweeper is one of the most\n"
"interesting logic games.\n"
"\n"
"The objective of the game is to clear a rectangular board containing\n"
"hidden \"mines\" or landmine without detonating any of them, with help\n"
"from clues about the number of neighboring landmine in each field.\n"
"\n"
"Minesweeper features:\n"
"\n"
" • Variable minefield.\n"
" • Very addictive puzzle.\n"
" • Its a real classic minesweeper free.\n"
" • Adapted to the screen.\n"
"\n"
"If you like minesweeper, you're going to love this game!\n"
"\n\n");
information_label.left(5);
information_label.auto_size(true);
dialog.icon(properties::resources::minesweeper_png());
dialog.name("Minesweeper"_t);
dialog.version("1.0");
dialog.long_version("1.0.0");
dialog.description("The goal of the game is to uncover all the squares\nthat do not contain mines."_t);
dialog.copyright("Copyright (c) 2024 Gammasoft.\nAll rights reserved."_t);
dialog.user_tab_pages().push_back(information_page);
dialog.website("https://gammasoft71.wixsite.com/gammasoft"_t);
dialog.website_label("gammasoft website"_t);
dialog.license("MIT License\n"
"\n"
"Copyright (c) 2024 Gammasoft.\n"
"\n"
"Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n"
"\n"
"The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n"
"\n"
"THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n");
dialog.show();
}
void minesweeper_form::on_help_content_menu_click(
object& sender,
const xtd::event_args& e) {
diagnostics::process::start("https://github.com/gammasoft71/xtd/blob/master/examples/xtd.forms.examples/games/minesweeper/resources/help.md");
}
void minesweeper_form::on_custom_menu_click(
object& sender,
const xtd::event_args& e) {
auto dialog = custom_field_dialog {};
dialog.custom_height(properties::settings::default_settings().custom_height());
dialog.custom_width(properties::settings::default_settings().custom_width());
dialog.custom_mines(properties::settings::default_settings().custom_mines());
dialog.show_dialog(*this);
properties::settings::default_settings().custom_height(dialog.custom_heght());
properties::settings::default_settings().custom_width(dialog.custom_width());
properties::settings::default_settings().custom_mines(dialog.custom_mines());
properties::settings::default_settings().save();
change_level(level::custom);
}
void minesweeper_form::on_game_panel_mouse_up(
object& sender,
const mouse_event_args& e) {
if (game_over_) return;
stopwatch_timer_.enabled(true);
if (
e.location().x() < 15 ||
e.location().y() < 15 ||
e.location().x() >= (grid_size_.width() * cell::width() + 15) ||
e.location().y() >= (grid_size_.height() * cell::height() + 15))
return;
auto x = (
e.location().x() - 15) / cell::width();
auto y = (
e.location().y() - 15) / cell::height();
if (
e.button() == mouse_buttons::right) mark_cell(x, y);
else if (
e.button() == mouse_buttons::left) uncover_cell(x, y);
}
void minesweeper_form::on_game_panel_paint(
object& sender,
paint_event_args& e) {
e.graphics().clear(back_color());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, 0, 0, 0,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, 1, 0, 1,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::light(back_color())}, 2, 0, 2,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, 2,
e.clip_rectangle().height() - 3,
e.clip_rectangle().width(),
e.clip_rectangle().height() - 3);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, 1,
e.clip_rectangle().height() - 2,
e.clip_rectangle().width(),
e.clip_rectangle().height() - 2);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, 0,
e.clip_rectangle().height() - 1,
e.clip_rectangle().width(),
e.clip_rectangle().height() - 1);
e.graphics().draw_line(
pen {color_converter::dark(back_color())},
e.clip_rectangle().width() - 3, 0,
e.clip_rectangle().width() - 3,
e.clip_rectangle().height() - 3);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))},
e.clip_rectangle().width() - 2, 0,
e.clip_rectangle().width() - 2,
e.clip_rectangle().height() - 2);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))},
e.clip_rectangle().width() - 1, 0,
e.clip_rectangle().width() - 1,
e.clip_rectangle().height() - 1);
auto offset = 12;
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, offset, offset,
e.clip_rectangle().width() - 1 - offset, offset);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, offset, 1 + offset,
e.clip_rectangle().width() - 1 - offset, 1 + offset);
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, 1 + offset, 2 + offset,
e.clip_rectangle().width() - 1 - offset, 2 + offset);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, offset, offset, offset,
e.clip_rectangle().height() - 1 - offset);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, 1 + offset, 1 + offset, 1 + offset,
e.clip_rectangle().height() - 1 - offset);
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, 2 + offset, 2 + offset, 2 + offset,
e.clip_rectangle().height() - 1 - offset);
e.graphics().draw_line(
pen {color_converter::light(back_color())}, 2 + offset,
e.clip_rectangle().height() - 3 - offset,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 3 - offset);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, 1 + offset,
e.clip_rectangle().height() - 2 - offset,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 2 - offset);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, offset,
e.clip_rectangle().height() - 1 - offset,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 1 - offset);
e.graphics().draw_line(
pen {color_converter::light(back_color())},
e.clip_rectangle().width() - 3 - offset, 2 + offset,
e.clip_rectangle().width() - 3 - offset,
e.clip_rectangle().height() - 3 - offset);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))},
e.clip_rectangle().width() - 2 - offset, 1 + offset,
e.clip_rectangle().width() - 2 - offset,
e.clip_rectangle().height() - 2 - offset);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))},
e.clip_rectangle().width() - 1 - offset, offset,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 1 - offset);
for (
auto y = 0;
y < grid_size_.height(); ++
y)
for (
auto x = 0;
x < grid_size_.width(); ++
x)
draw_cell(e, {15 +
x * cell::width(), 15 +
y * cell::height(), cell::width(), cell::height()}, cells_[
x][
y]);
}
void minesweeper_form::on_marks_menu_click(
object& sender,
const xtd::event_args& e) {
properties::settings::default_settings().marks(!properties::settings::default_settings().marks());
properties::settings::default_settings().save();
}
void minesweeper_form::on_original_color_menu_click(
object& sender,
const xtd::event_args& e) {
properties::settings::default_settings().original_color(!properties::settings::default_settings().original_color());
properties::settings::default_settings().save();
update_colors();
}
void minesweeper_form::on_status_panel_paint(
object& sender,
paint_event_args& e) {
e.graphics().clear(back_color());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, 0, 0,
e.clip_rectangle().width(), 0);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, 0, 1,
e.clip_rectangle().width(), 1);
e.graphics().draw_line(
pen {color_converter::light(back_color())}, 1, 2,
e.clip_rectangle().width(), 2);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, 0, 0, 0,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, 1, 1, 1,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::light(back_color())}, 2, 2, 2,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::dark(back_color())},
e.clip_rectangle().width() - 3, 2,
e.clip_rectangle().width() - 3,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))},
e.clip_rectangle().width() - 2, 1,
e.clip_rectangle().width() - 2,
e.clip_rectangle().height());
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))},
e.clip_rectangle().width() - 1, 0,
e.clip_rectangle().width() - 1,
e.clip_rectangle().height());
auto offset = 12;
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, offset, offset,
e.clip_rectangle().width() - 1 - offset, offset);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, offset, 1 + offset,
e.clip_rectangle().width() - 1 - offset, 1 + offset);
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, 1 + offset, 2 + offset,
e.clip_rectangle().width() - 1 - offset, 2 + offset);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(color_converter::dark(back_color())))}, offset, offset, offset,
e.clip_rectangle().height() - 1);
e.graphics().draw_line(
pen {color_converter::dark(color_converter::dark(back_color()))}, 1 + offset, 1 + offset, 1 + offset,
e.clip_rectangle().height() - 1);
e.graphics().draw_line(
pen {color_converter::dark(back_color())}, 2 + offset, 2 + offset, 2 + offset,
e.clip_rectangle().height() - 1);
e.graphics().draw_line(
pen {color_converter::light(back_color())}, 2 + offset,
e.clip_rectangle().height() - 3,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 3);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))}, 1 + offset,
e.clip_rectangle().height() - 2,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 2);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))}, offset,
e.clip_rectangle().height() - 1,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 1);
e.graphics().draw_line(
pen {color_converter::light(back_color())},
e.clip_rectangle().width() - 3 - offset, 2 + offset,
e.clip_rectangle().width() - 3 - offset,
e.clip_rectangle().height() - 3);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(back_color()))},
e.clip_rectangle().width() - 2 - offset, 1 + offset,
e.clip_rectangle().width() - 2 - offset,
e.clip_rectangle().height() - 2);
e.graphics().draw_line(
pen {color_converter::light(color_converter::light(color_converter::light(back_color())))},
e.clip_rectangle().width() - 1 - offset, offset,
e.clip_rectangle().width() - 1 - offset,
e.clip_rectangle().height() - 1);
}
void minesweeper_form::on_status_panel_resize(
object& sender,
const event_args& e) {
start_game_.location({status_panel_.size().
width() / 2 - 21, 17});
stopwatch_label_.location({status_panel_.width() - stopwatch_label_.width() - 18, 17});
}
void minesweeper_form::on_stopwatch_tick() {
if (stopwatch_count_ < 999)
stopwatch_label_.text(string::format("{:D3}", ++stopwatch_count_));
}
void minesweeper_form::uncover_cell(int x, int y) {
start_game_.image(
bitmap(properties::resources::smiley4(), {24, 24}));
application::do_events();
if (cells_[x][y].state() == cell_state::question)
cells_[
x][
y].state(cell_state::unchecked);
if (cells_[x][y].state() == cell_state::unchecked) {
if (cells_[x][y].contains_mine()) {
cells_[
x][
y].state(cell_state::exploded_mine);
game_over();
} else {
if (grid_size_.width() * grid_size_.height() - checked_cell_count_ != mine_count_) start_game_.image(
bitmap(properties::resources::smiley1(), {24, 24}));
else you_win();
}
invalidate();
}
}
void minesweeper_form::update_colors() {
back_color(properties::settings::default_settings().original_color() ? color::from_argb(192, 196, 200) : default_back_color());
fore_color(properties::settings::default_settings().original_color() ? color::black : default_fore_color());
}
void minesweeper_form::you_win() {
stopwatch_timer_.enabled(false);
game_over_ = true;
for (
auto y = 0;
y < grid_size_.height(); ++
y)
for (
auto x = 0;
x < grid_size_.width(); ++
x)
if (cells_[x][y].state() != cell_state::flag && cells_[x][y].contains_mine())
cells_[
x][
y].state(cell_state::mine);
start_game_.image(
bitmap(properties::resources::smiley3(), {24, 24}));
mine_count_label_.text("000");
if (level_ != level::custom && stopwatch_count_ < std::map<level, int> {{level::beginner, properties::settings::default_settings().beginner_high_scores_value()}, {level::intermediate, properties::settings::default_settings().intermediate_high_scores_value()}, {level::expert, properties::settings::default_settings().expert_high_scores_value()}} [level_]) {
auto gamer_name = std::map<level, string> {{level::beginner, properties::settings::default_settings().beginner_high_scores_name()}, {level::intermediate, properties::settings::default_settings().intermediate_high_scores_name()}, {level::expert, properties::settings::default_settings().expert_high_scores_name()}} [level_];
minesweeper::input_name_dialog input_name_dialog;
input_name_dialog.gammer_name(gamer_name);
input_name_dialog.level(level_);
if (input_name_dialog.show_dialog(*this) == dialog_result::ok)
gamer_name = input_name_dialog.gammer_name();
std::map<level, delegate<void(int)>> set_settings_high_scores_values {{level::beginner, {[](int value) {properties::settings::default_settings().beginner_high_scores_value(value);}}}, {level::intermediate, {[](int value) {properties::settings::default_settings().intermediate_high_scores_value(value);}}}, {level::expert, {[](int value) {properties::settings::default_settings().expert_high_scores_value(value);}}}};
std::map<level, delegate<void(string)>> set_settings_high_scores_names {{level::beginner, {[](string name) {properties::settings::default_settings().beginner_high_scores_name(name);}}}, {level::intermediate, {[](string name) {properties::settings::default_settings().intermediate_high_scores_name(name);}}}, {level::expert, {[](string name) {properties::settings::default_settings().expert_high_scores_name(name);}}}};
set_settings_high_scores_values[level_](stopwatch_count_);
set_settings_high_scores_names[level_](gamer_name);
properties::settings::default_settings().save();
minesweeper::high_scores_dialog().show_sheet_dialog(*this);
}
}
Encapsulates a GDI+ bitmap, which consists of the pixel data for a graphics image and its attributes....
Definition bitmap.h:26
Represents an ARGB (alpha, red, green, blue) color.
Definition color.h:49
Defines a particular format for text, including font face, size, and style attributes....
Definition font.h:45
Represents a Windows icon, which is a small bitmap image that is used to represent an object....
Definition icon.h:28
Defines an object used to draw lines and curves. This class cannot be inherited.
Definition pen.h:35
Represents an ordered pair of integer x- and y-coordinates that defines a point in a two-dimensional ...
Definition point.h:54
int32 y() const noexcept
Gets the y-coordinate of this xtd::drawing::point.
int32 x() const noexcept
Gets the x-coordinate of this xtd::drawing::point.
Stores a set of four integers that represent the location and size of a rectangle.
Definition rectangle.h:44
int32 width() const noexcept
Gets the width of this xtd::drawing::rectangle structure.
int32 left() const noexcept
Gets the x-coordinate of the left edge of this xtd::drawing::rectangle structure.
int32 top() const noexcept
Gets the y-coordinate of the top edge of this xtd::drawing::rectangle structure.
int32 bottom() const noexcept
Gets the y-coordinate that is the sum of the xtd::drawing::rectangle::y and xtd::drawing::rectangle::...
int32 height() const noexcept
Gets the height of this xtd::drawing::rectangle structure.
int32 right() const noexcept
Gets the x-coordinate that is the sum of xtd::drawing::rectangle::x and xtd::drawing::rectangle::widt...
Defines a xtd::drawing::brush of a single color. Brushes are used to fill graphics shapes,...
Definition solid_brush.h:30
Represents the base class for classes that contain event data, and provides a value to use for events...
Definition event_args.h:18
Represents a pseudo-random number generator, a device that produces a sequence of numbers that meet c...
Definition random.h:40
virtual int32 next() const
Returns a nonnegative random number.
The xtd::drawing namespace provides access to GDI+ basic graphics functionality. More advanced functi...
Definition brush.h:18
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10