#include <xtd/forms/application>
#include <xtd/forms/form>
#include <xtd/forms/light_button>
namespace light_button_example {
class form1 :
public form {
public:
form1() {
text("Light button example");
controls().push_back_range({light_button1, light_button2, light_button3});
light_button1.auto_check(false);
light_button1.click += [&] {
light_button1.text(string::format("{}", light_button1.check_state()));
};
light_button1.location({30, 30});
light_button1.text(string::format("{}", light_button1.check_state()));
light_button1.width(130);
light_button2.check_state_changed += [&] {
light_button2.text(string::format("{}", light_button2.check_state()));
};
light_button2.checked(true);
light_button2.location({30, 80});
light_button2.width(130);
light_button3.auto_size(true);
light_button3.check_state_changed += [&] {
light_button3.text(string::format("{}", light_button3.check_state()));
};
light_button3.check_state(forms::check_state::indeterminate);
light_button3.three_state(true);
light_button3.location({30, 130});
light_button3.width(130);
}
private:
};
}
auto main() -> int {
application::enable_visual_styles();
application::run(light_button_example::form1 {});
}
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.h:10