xtd 0.2.0
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image.cpp

Shows how to use xtd::drawing::image class.

#include <xtd/drawing/bitmap>
#include <xtd/console>
#include "logo.xpm"
using namespace xtd;
using namespace xtd::drawing;
auto main() -> int {
auto bmp = bitmap {logo_xpm};
console::write_line("handle = 0x{:X}", bmp.handle());
console::write_line("horizontal resolution = {}", bmp.horizontal_resolution());
console::write_line("physical dimension = {}", bmp.physical_dimension());
console::write_line("raw format = {}", bmp.raw_format());
console::write_line("vertcal resolution = {}", bmp.vertical_resolution());
console::write_line("size = {}", bmp.size());
console::write_line("pixel[50][100] = {}", bmp.get_pixel(50, 100));
}
// This code produces the following output :
//
// handle = 0x101E61F10
// horizontal resolution = 96
// physical dimension = {width=256.000000, height=256.000000}
// raw format = [image_format: b96b3cc0-0728-11d3-9d7b-0000f81ef32e]
// vertcal resolution = 96
// size = {width=256, height=256}
// pixel[50][100] = color [a=255, r=0, g=64, b=128]
Encapsulates a GDI+ bitmap, which consists of the pixel data for a graphics image and its attributes....
Definition bitmap.hpp:26
The xtd::drawing namespace provides access to GDI+ basic graphics functionality. More advanced functi...
Definition brush.hpp:18
The xtd namespace contains all fundamental classes to access Hardware, Os, System,...
Definition xtd_about_box.hpp:10